EIE: Efficient Inference Engine on Compressed Deep Neural Network

Song Han, Xingyu Liu, Huizi Mao, Jing Pu, Ardavan Pedram, Mark A. Horowitz, William J. Dally

I Introduction

Neural networks have become ubiquitous in applications including computer vision , speech recognition , and natural language processing . In 1998, Lecun et al. classified handwritten digits with less than 1M parameters , while in 2012, Krizhevsky et al. won the ImageNet competition with 60M parameters . Deepface classified human faces with 120M parameters . Neural Talk automatically converts image to natural language with 130M CNN parameters and 100M RNN parameters. Coates et al. scaled up a network to 10 billion parameters on HPC systems .

Large DNN models are very powerful but consume large amounts of energy because the model must be stored in external DRAM, and fetched every time for each image, word, or speech sample. For embedded mobile applications, these resource demands become prohibitive. Table I shows the energy cost of basic arithmetic and memory operations in a 45nm CMOS process . It shows that the total energy is dominated by the required memory access if there is no data reuse. The energy cost per fetch ranges from 5pJ for 32b coefficients in on-chip SRAM to 640pJ for 32b coefficients in off-chip LPDDR2 DRAM. Large networks do not fit in on-chip storage and hence require the more costly DRAM accesses. Running a 1G connection neural network, for example, at 20Hz would require (20Hz)(1G)(640pJ)=12.8W(20Hz)(1G)(640pJ)=12.8W just for DRAM accesses, which is well beyond the power envelope of a typical mobile device.

Previous work has used specialized hardware to accelerate DNNs . However, these efforts focus on accelerating dense, uncompressed models - limiting their utility to small models or to cases where the high energy cost of external DRAM access can be tolerated. Without model compression, it is only possible to fit very small neural networks, such as Lenet-5, in on-chip SRAM .

Efficient implementation of convolutional layers in CNN has been intensively studied, as its data reuse and manipulation is quite suitable for customized hardware . However, it has been found that fully-connected (FC) layers, widely used in RNN and LSTMs, are bandwidth limited on large networks . Unlike CONV layers, there is no parameter reuse in FC layers. Data batching has become an efficient solution when training networks on CPUs or GPUs, however, it is unsuitable for real-time applications with latency requirements.

Network compression via pruning and weight sharing makes it possible to fit modern networks such as AlexNet (60M parameters, 240MB), and VGG-16 (130M parameters, 520MB) in on-chip SRAM. Processing these compressed models, however, is challenging. With pruning, the matrix becomes sparse and the indicies become relative. With weight sharing, we store only a short (4-bit) index for each weight. This adds extra levels of indirection that cause complexity and inefficiency on CPUs and GPUs.

To efficiently operate on compressed DNN models, we propose EIE, an efficient inference engine, a specialized accelerator that performs customized sparse matrix vector multiplication and handles weight sharing with no loss of efficiency. EIE is a scalable array of processing elements (PEs) Every PE stores a partition of network in SRAM and performs the computations associated with that part. It takes advantage of dynamic input vector sparsity, static weight sparsity, relative indexing, weight sharing and extremely narrow weights (4bits).

In our design, each PE holds 131K weights of the compressed model, corresponding to 1.2M weights of the original dense model, and is able to perform 800 million weight calculations per second. In 45nm CMOS technology, an EIE PE has an area of 0.638mm2 and dissipates 9.16mW at 800MHz. The fully-connected layers of AlexNet fit into 64PEs that consume a total of 40.8mm2 and operate at 1.88×1041.88\times 10^{4} frames/sec with a power dissipation of 590mW. Compared with CPU (Intel i7-5930k) GPU (GeForce TITAN X) and mobile GPU (Tegra K1), EIE achieves 189×189\times, 13×13\times and 307×307\times acceleration, while saving 24,000×24,000\times, 3,400×3,400\times and 2,700×2,700\times energy, respectively.

This paper makes the following contributions:

We present the first accelerator for sparse and weight sharing neural networks. Operating directly on compressed networks enables the large neural network models to fit in on-chip SRAM, which results in 120×120\times better energy savings compared to accessing from external DRAM.

EIE is the first accelerator that exploits the dynamic sparsity of activations to save computation. EIE saves 65.16% energy by avoiding weight references and arithmetic for the 70% of activations that are zero in a typical deep learning applications.

We describe a method of both distributed storage and distributed computation to parallelize a sparsified layer across multiple PEs, which achieves load balance and good scalability.

We evaluate EIE on a wide range of deep learning models, including CNN for object detection and LSTM for natural language processing and image captioning. We also compare EIE to CPU, GPU, FPGA, and other ASIC accelerators.

In Section II we describe the motivation of accelerating compressed networks. Section III reviews the compression technique that EIE uses and how to parallelize the workload. The hardware architecture in each PE to perform inference is described in Section IV. In Section V we describe our evaluation methodology. Then we report our experimental results in Section VI, followed by discussions, comparison with related work and conclusions.

II Motivation

Matrix-vector multiplication (M×\timesV) is a basic building block in a wide range of neural networks and deep learning applications. In convolutional neural network (CNN), fully connected layers are implemented with M×\timesV, and more than 96% of the connections are in the FC layers . In object detection algorithms, an FC layer is required to run multiple times on all proposal regions, taking up to 38%38\% computation time . In recurrent neural network (RNN), M×\timesV operations are performed on the new input and the hidden state at each time step, producing a new hidden state and the output. Long-Short-Term-Memory (LSTM) is a widely used structure of RNN cell that provides more complex hidden unit computation. Each LSTM cell can be decomposed into eight M×\timesV operations, two for each: input gate, forget gate, output gate, and one temporary memory cell. RNN, including LSTM, is widely used in image captioning , speech recognition and natural language processing .

During M×\timesV, the memory access is usually the bottleneck especially when the matrix is larger than the cache capacity. There is no reuse of the input matrix, thus a memory access is needed for every operation. On CPUs and GPUs, this problem is usually solved by batching, i.e., combining multiple vectors into a matrix to reuse the parameters. However, such a strategy is unsuitable for real-time applications that are latency-sensitive, such as pedestrian detection in an autonomous vehicle, because batching substantially increases latency. Therefore it is preferable to create an efficient method of executing large neural networks without the latency cost of batching.

Because memory access is the bottleneck in large layers, compressing the neural network offers a solution. Though compression reduces the total number of operations, the irregular pattern caused by compression hinders the effective acceleration on CPUs and GPUs, as illustrated in Table IV.

A compressed network is not efficient on previous accelerators either. Previous SPMV accelerators can only exploit the static weight sparsity. They are unable to exploit dynamic activation sparsity. Previous DNN accelerators cannot exploit either form of sparsity and must expand the network to dense form before operation. Neither is able to exploit weight sharing. This motivates building a special engine that can operate on a compressed network.

III DNN Compression and Parallelization

A FC layer of a DNN performs the computation

Where aa is the input activation vector, bb is the output activation vector, vv is the bias, WW is the weight matrix, and ff is the non-linear function, typically the Rectified Linear Unit(ReLU) in CNN and some RNN. Sometimes vv will be combined with WW by appending an additional one to vector aa, therefore we neglect the bias in the following paragraphs.

For a typical FC layer like FC7 of VGG-16 or AlexNet, the activation vectors are 4K long, and the weight matrix is 4K ×\times 4K (16M weights). Weights are represented as single-precision floating-point numbers so such a layer requires 64MB of storage. The output activations of Equation (1) are computed element-wise as:

Deep Compression describes a method to compress DNNs without loss of accuracy through a combination of pruning and weight sharing. Pruning makes matrix WW sparse with density DD ranging from 4% to 25% for our benchmark layers. Weight sharing replaces each weight WijW_{ij} with a four-bit index IijI_{ij} into a shared table SS of 16 possible weight values.

With deep compression, the per-activation computation of Equation (2) becomes

Where XiX_{i} is the set of columns jj for which Wij0W_{ij}\neq 0, YY is the set of indices jj for which aj0a_{j}\neq 0, IijI_{ij} is the index to the shared weight that replaces WijW_{ij}, and SS is the table of shared weights. Here XiX_{i} represents the static sparsity of WW and YY represents the dynamic sparsity of aa. The set XiX_{i} is fixed for a given model. The set YY varies from input to input.

Accelerating Equation (3) is needed to accelerate a compressed DNN. We perform the indexing S[Iij]S[I_{ij}] and the multiply-add only for those columns for which both WijW_{ij} and aja_{j} are non-zero, so that both the sparsity of the matrix and the vector are exploited. This results in a dynamically irregular computation. Performing the indexing itself involves bit manipulations to extract four-bit IijI_{ij} and an extra load (which is almost assured a cache hit).

III-B Representation

To exploit the sparsity of activations we store our encoded sparse weight matrix WW in a variation of compressed sparse column (CSC) format .

For each column WjW_{j} of matrix WW we store a vector vv that contains the non-zero weights, and a second, equal-length vector zz that encodes the number of zeros before the corresponding entry in vv. Each entry of vv and zz is represented by a four-bit value. If more than 15 zeros appear before a non-zero entry we add a zero in vector vv. For example, we encode the following column

as v=[1,2,0,3]v=[1,2,\bm{0},3], z=[2,0,15,2]z=[2,0,\bm{15},2]. vv and zz of all columns are stored in one large pair of arrays with a pointer vector pp pointing to the beginning of the vector for each column. A final entry in pp points one beyond the last vector element so that the number of non-zeros in column jj (including padded zeros) is given by pj+1pjp_{j+1}-p_{j}.

Storing the sparse matrix by columns in CSC format makes it easy to exploit activation sparsity. We simply multiply each non-zero activation by all of the non-zero elements in its corresponding column.

III-C Parallelizing Compressed DNN

We distribute the matrix and parallelize our matrix-vector computation by interleaving the rows of the matrix WW over multiple processing elements (PEs). With NN PEs, PEk holds all rows WiW_{i}, output activations bib_{i}, and input activations aia_{i} for which i(modN)=ki\pmod{N}=k. The portion of column WjW_{j} in PEk is stored in the CSC format described in Section III-B but with the zero counts referring only to zeros in the subset of the column in this PE. Each PE has its own vv, xx, and pp arrays that encode its fraction of the sparse matrix.

Figure 2 shows an example multiplying an input activation vector aa (of length 8) by a 16×816\times 8 weight matrix WW yielding an output activation vector bb (of length 16) on N=4N=4 PEs. The elements of aa, bb, and WW are color coded with their PE assignments. Each PE owns 4 rows of WW, 2 elements of aa, and 4 elements of bb.

We perform the sparse matrix ×\times sparse vector operation by scanning vector aa to find its next non-zero value aja_{j} and broadcasting aja_{j} along with its index jj to all PEs. Each PE then multiplies aja_{j} by the non-zero elements in its portion of column WjW_{j} — accumulating the partial sums in accumulators for each element of the output activation vector bb. In the CSC representation these non-zeros weights are stored contiguously so each PE simply walks through its vv array from location pjp_{j} to pj+11p_{j+1}-1 to load the weights. To address the output accumulators, the row number ii corresponding to each weight WijW_{ij} is generated by keeping a running sum of the entries of the xx array.

In the example of Figure 2, the first non-zero is a2a_{2} on PE2PE_{2}. The value a2a_{2} and its column index 22 is broadcast to all PEs. Each PE then multiplies a2a_{2} by every non-zero in its portion of column 2. PE0PE_{0} multiplies a2a_{2} by W0,2W_{0,2} and W12,2W_{12,2}; PE1PE_{1} has all zeros in column 2 and so performs no multiplications; PE2PE_{2} multiplies a2a_{2} by W2,2W_{2,2} and W14,2W_{14,2}, and so on. The result of each product is summed into the corresponding row accumulator. For example PE0PE_{0} computes b0=b0+W0,2a2b_{0}=b_{0}+W_{0,2}a_{2} and b12=b12+W12,2a2b_{12}=b_{12}+W_{12,2}a_{2}. The accumulators are initialized to zero before each layer computation.

The interleaved CSC representation facilitates exploitation of both the dynamic sparsity of activation vector aa and the static sparsity of the weight matrix WW. We exploit activation sparsity by broadcasting only non-zero elements of input activation aa. Columns corresponding to zeros in aa are completely skipped. The interleaved CSC representation allows each PE to quickly find the non-zeros in each column to be multiplied by aja_{j}. This organization also keeps all of the computation except for the broadcast of the input activations local to a PE. The interleaved CSC representation of matrix in Figure 2 is shown in Figure 3.

This process may suffer load imbalance because each PE may have a different number of non-zeros in a particular column. We will see in Section IV how this load imbalance can be reduced by queuing.

IV Hardware Implementation

Figure 4 shows the architecture of EIE. A Central Control Unit (CCU) controls an array of PEs that each computes one slice of the compressed network. The CCU also receives non-zero input activations from a distributed leading non-zero detection network and broadcasts these to the PEs.

Almost all computation in EIE is local to the PEs except for the collection of non-zero input activations that are broadcast to all PEs. However, the timing of the activation collection and broadcast is non-critical as most PEs take many cycles to consume each input activation.

Activation Queue and Load Balancing. Non-zero elements of the input activation vector aja_{j} and their corresponding index jj are broadcast by the CCU to an activation queue in each PE. The broadcast is disabled if any PE has a full queue. At any point in time each PE processes the activation at the head of its queue.

The activation queue allows each PE to build up a backlog of work to even out load imbalance that may arise because the number of non zeros in a given column jj may vary from PE to PE. In Section VI we measure the sensitivity of performance to the depth of the activation queue.

Pointer Read Unit. The index jj of the entry at the head of the activation queue is used to look up the start and end pointers pjp_{j} and pj+1p_{j+1} for the vv and xx arrays for column jj. To allow both pointers to be read in one cycle using single-ported SRAM arrays, we store pointers in two SRAM banks and use the LSB of the address to select between banks. pjp_{j} and pj+1p_{j+1} will always be in different banks. EIE pointers are 16-bits in length.

Sparse Matrix Read Unit. The sparse-matrix read unit uses pointers pjp_{j} and pj+1p_{j+1} to read the non-zero elements (if any) of this PE’s slice of column IjI_{j} from the sparse-matrix SRAM. Each entry in the SRAM is 8-bits in length and contains one 4-bit element of vv and one 4-bit element of xx.

For efficiency (see Section VI) the PE’s slice of encoded sparse matrix II is stored in a 64-bit-wide SRAM. Thus eight entries are fetched on each SRAM read. The high 13 bits of the current pointer pp selects an SRAM row, and the low 3-bits select one of the eight entries in that row. A single (v,x)(v,x) entry is provided to the arithmetic unit each cycle.

Arithmetic Unit. The arithmetic unit receives a (v,x)(v,x) entry from the sparse matrix read unit and performs the multiply-accumulate operation bx=bx+v×ajb_{x}=b_{x}+v\times a_{j}. Index xx is used to index an accumulator array (the destination activation registers) while vv is multiplied by the activation value at the head of the activation queue. Because vv is stored in 4-bit encoded form, it is first expanded to a 16-bit fixed-point number via a table look up. A bypass path is provided to route the output of the adder to its input if the same accumulator is selected on two adjacent cycles.

Activation Read/Write. The Activation Read/Write Unit contains two activation register files that accommodate the source and destination activation values respectively during a single round of FC layer computation. The source and destination register files exchange their role for next layer. Thus no additional data transfer is needed to support multi-layer feed-forward computation.

Each activation register file holds 64 16-bit activations. This is sufficient to accommodate 4K activation vectors across 64 PEs. Longer activation vectors can be accommodated with the 2KB activation SRAM. When the activation vector has a length greater than 4K, the M×\timesV will be completed in several batches, where each batch is of length 4K or less. All the local reduction is done in the register file. The SRAM is read only at the beginning and written at the end of the batch.

Distributed Leading Non-Zero Detection. Input activations are hierarchically distributed to each PE. To take advantage of the input vector sparsity, we use leading non-zero detection logic to select the first non-zero result. Each group of 4 PEs does a local leading non-zero detection on their input activation. The result is sent to a Leading Non-zero Detection Node (LNZD Node) illustrated in Figure 4. Each LNZD node finds the next non-zero activation across its four children and sends this result up the quadtree. The quadtree is arranged so that wire lengths remain constant as we add PEs. At the root LNZD Node, the selected non-zero activation is broadcast back to all the PEs via a separate wire placed in an H-tree.

Central Control Unit. The Central Control Unit (CCU) is the root LNZD Node. It communicates with the master, for example a CPU, and monitors the state of every PE by setting the control registers. There are two modes in the Central Unit: I/O and Computing. In the I/O mode, all of the PEs are idle while the activations and weights in every PE can be accessed by a DMA connected with the Central Unit. This is one time cost. In the Computing mode, the CCU repeatedly collects a non-zero value from the LNZD quadtree and broadcasts this value to all PEs. This process continues until the input length is exceeded. By setting the input length and starting address of pointer array, EIE is instructed to execute different layers.

V Evaluation Methodology

Simulator, RTL and Layout. We implemented a custom cycle-accurate C++ simulator for the accelerator aimed to model the RTL behavior of synchronous circuits. Each hardware module is abstracted as an object that implements two abstract methods: propagate and update, corresponding to combination logic and the flip-flop in RTL. The simulator is used for design space exploration. It also serves as a checker for RTL verification.

To measure the area, power and critical path delay, we implemented the RTL of EIE in Verilog. The RTL is verified against the cycle-accurate simulator. Then we synthesized EIE using the Synopsys Design Compiler (DC) under the TSMC 45nm GP standard VT library with worst case PVT corner. We placed and routed the PE using the Synopsys IC compiler (ICC). We used Cacti to get SRAM area and energy numbers. We annotated the toggle rate from the RTL simulation to the gate-level netlist, which was dumped to switching activity interchange format (SAIF), and estimated the power using Prime-Time PX.

Comparison Baseline. We compare EIE with three different off-the-shelf computing units: CPU, GPU and mobile GPU.

1) CPU. We use Intel Core i-7 5930k CPU, a Haswell-E class processor, that has been used in NVIDIA Digits Deep Learning Dev Box as a CPU baseline. To run the benchmark on CPU, we used MKL CBLAS GEMV to implement the original dense model and MKL SPBLAS CSRMV for the compressed sparse model. CPU socket and DRAM power are as reported by the pcm-power utility provided by Intel.

2) GPU. We use NVIDIA GeForce GTX Titan X GPU, a state-of-the-art GPU for deep learning as our baseline using nvidia-smi utility to report the power. To run the benchmark, we used cuBLAS GEMV to implement the original dense layer. For the compressed sparse layer, we stored the sparse matrix in in CSR format, and used cuSPARSE CSRMV kernel, which is optimized for sparse matrix-vector multiplication on GPUs.

3) Mobile GPU. We use NVIDIA Tegra K1 that has 192 CUDA cores as our mobile GPU baseline. We used cuBLAS GEMV for the original dense model and cuSPARSE CSRMV for the compressed sparse model. Tegra K1 doesn’t have software interface to report power consumption, so we measured the total power consumption with a power-meter, then assumed 15%15\% AC to DC conversion loss, 85%85\% regulator efficiency and 15%15\% power consumed by peripheral components to report the AP+DRAM power for Tegra K1.

Benchmarks. We compare the performance on two sets of models: uncompressed DNN model and the compressed DNN model. The uncompressed DNN model is obtained from Caffe model zoo and NeuralTalk model zoo ; The compressed DNN model is produced as described in . The benchmark networks have 9 layers in total obtained from AlexNet, VGGNet, and NeuralTalk. We use the Image-Net dataset and the Caffe deep learning framework as golden model to verify the correctness of the hardware design.

VI Experimental Results

Figure 5 shows the layout (after place-and-route) of an EIE processing element. The power/area breakdown is shown in Table II. We brought the critical path delay down to 1.15ns by introducing 4 pipeline stages to update one activation: codebook lookup and address accumulation (in parallel), output activation read and input activation multiply (in parallel), shift and add, and output activation write. Activation read and write access a local register and activation bypassing is employed to avoid a pipeline hazard. Using 64 PEs running at 800MHz yields a performance of 102 GOP/s. Considering 10×10\times weight sparsity and 3×3\times activation sparsity, this requires a dense DNN accelerator 3TOP/s to have equivalent application throughput.

The total SRAM capacity (Spmat+Ptr+Act) of each EIE PE is 162KB. The activation SRAM is 2KB storing activations. The Spmat SRAM is 128KB storing the compressed weights and indices. Each weight is 4bits, each index is 4bits. Weights and indices are grouped to 8bits and addressed together. The Spmat access width is optimized at 64bits. The Ptr SRAM is 32KB storing the pointers in the CSC format. In the steady state, both Spmat SRAM and Ptr SRAM are accessed every 64/8=864/8=8 cycles. The area and power is dominated by SRAM, the ratio is 93% and 59% respectively. Each PE is 0.638mm20.638mm^{2} consuming 9.157mW9.157mW. Each group of 4 PEs needs a LNZD unit for nonzero detection. A total of 21 LNZD units are needed for 64 PEs (16+4+1=2116+4+1=21). Synthesized result shows that one LNZD unit takes only 0.023mW0.023mW and an area of 189um2189um^{2}, less than 0.3%\% of a PE.

We compare EIE against CPU, desktop GPU and the mobile GPU on 9 benchmarks selected from AlexNet, VGG-16 and Neural Talk. The overall results are shown in Figure 6. There are 7 columns for each benchmark, comparing the computation time of EIE on compressed network over CPU / GPU / TK1 on uncompressed / compressed network. Time is normalized to CPU. EIE significantly outperforms the general purpose hardware and is, on average, 189×\times, 13×\times, 307×\times faster than CPU, GPU and mobile GPU respectively.

EIE’s theoretical computation time is calculated by dividing workload GOPs by peak throughput. The actual computation time is around 10% more than the theoretical computation time due to load imbalance. In Fig. 6, the comparison with CPU / GPU / TK1 is reported using actual computation time. The wall clock time of CPU / GPU / TK1/ EIE for all benchmarks are shown in Table IV.

EIE is targeting extremely latency-focused applications, which require real-time inference. Since assembling a batch adds significant amounts of latency, we consider the case when batch size = 1 when benchmarking the performance and energy efficiency with CPU and GPU as shown in Figure 6. As a comparison, we also provided the result for batch size = 64 in Table IV. EIE outperforms most of the platforms and is comparable to desktop GPU in the batching case.

The GOP/s required for EIE to achieve the same application throughput (Frames/s) is much lower than competing approaches because EIE exploits sparsity to eliminate 97% of the GOP/s performed by dense approaches. 3 TOP/s on an uncompressed network requires only 100 GOP/s on a compressed network. EIE’s throughput is scalable to over 256 PEs. Without EIE’s dedicated logic, however, model compression by itself applied on a CPU/GPU yields only 3×3\times speedup.

VI-B Energy

In Figure 7, we report the energy efficiency comparisons of M×\timesV on different benchmarks. There are 7 columns for each benchmark, comparing the energy efficiency of EIE on compressed network over CPU / GPU / TK1 on uncompressed / compressed network. Energy is obtained by multiplying computation time and total measured power as described in section V.

EIE consumes on average, 24,000×24,000\times, 3,400×3,400\times, and 2,700×2,700\times less energy compared to CPU, GPU and the mobile GPU respectively. This is a 3-order of magnitude energy saving from three places: first, the required energy per memory read is saved (SRAM over DRAM): using a compressed network model enables state-of-the-art neural networks to fit in on-chip SRAM, reducing energy consumption by 120×\times compared to fetching a dense uncompressed model from DRAM (Figure 7). Second, the number of required memory reads is reduced. The compressed DNN model has 10% of the weights where each weight is quantized by only 4 bits. Lastly, taking advantage of vector sparsity saved 65.14% redundant computation cycles. Multiplying those factors 120×10×8×3120\times 10\times 8\times 3 gives 28,800×28,800\times theoretical energy saving. Our actual savings are about 10×10\times less than this number because of index overhead and because EIE is implemented in 45nm technology compared to the 28nm technology used by the Titan-X GPU and the Tegra K1 mobile GPU.

VI-C Design Space Exploration

Queue Depth. The activation FIFO queue deals with load imbalance between the PEs. A deeper FIFO queue can better decouple producer and consumer, but with diminishing returns, as shown in our experiment in Figure 8. We varied the FIFO queue depth from from 1 to 256 in powers of 2 across 9 benchmarks using 64 PEs, and measured the load balance efficiency. This efficiency is defined as: 1 - bubble cycles (due to starvation) divided by total computation cycles. At FIFO size == 1, around half of the total cycles are idle and the accelerator suffers from severe load imbalance. Load imbalance is reduced as FIFO depth is increased but with diminishing returns beyond a depth of 8. Thus, we choose 8 as the optimal queue depth.

Notice the NT-We benchmark has poorer load balance efficiency compared with others. This is because that it has only 600 rows. Divided by 64 PEs and considering the 11% sparsity, each PE on average gets a single entry, which is highly susceptible to variation among PEs, leading to load imbalance. Such small matrices are more efficiently executed on 32 or fewer PEs.

SRAM Width. We choose an SRAM with a 64-bit interface to store the sparse matrix (Spmat) since it minimized the total energy. Wider SRAM interfaces reduce the number of total SRAM accesses, but increase the energy cost per SRAM read. The experimental trade-off is shown in Figure 9. SRAM energy is modeled using Cacti under 45nm process. SRAM access times are measured by the cycle-accurate simulator on AlexNet benchmark. As the total energy is shown on the right, the minimum total access energy is achieved when SRAM width is 64 bits. For larger SRAM widths, read data is wasted: the typical number of activation elements of FC layer is 4K so assuming 64 PEs and 10% density , each column in a PE will have 6.4 elements on average. This matches a 64-bit SRAM interface that provides 8 elements. If more elements are fetched and the next column corresponds to a zero activation, those elements are wasted.

Arithmetic Precision. We use 16-bit fixed-point arithmetic. As shown in Figure 10, 16-bit fixed-point multiplication consumes 5×5\times less energy than 32-bit fixed-point and 6.2×6.2\times less energy than 32-bit floating-point. At the same time, using 16-bit fixed-point arithmetic results in less than 0.5% loss of prediction accuracy: 79.8% compared with 80.3% using 32-bit floating point arithmetic. With 8-bits fixed-point, however, the accuracy dropped to only 53%, which becomes intolerable. The accuracy is measured on ImageNet dataset with AlexNet , and the energy is obtained from synthesized RTL under 45nm process.

‘Deep Compression’ does not affect accuracy, but using 16-bit arithmetic degrades accuracy by only 0.5%. In order to have absolute no loss of accuracy, switching to 32 bit arithmetic would not substantially affect the power or area of EIE. Only the 16-entry codebook, the arithmetic units, and the activation register files would change in width. The index stored in SRAM would remain 4-bits. The majority of power/area is taken by SRAM, not arithmetic. The area used by filler cells (used to fill blank area) is sufficient to double the area of the arithmetic units and activation registers (Table II).

VII Discussion

Many engines have been proposed for Sparse Matrix-Vector multiplication (SPMV) and the existing trade-offs on the targeted platforms are studied . There are typically three approaches to partition the workload for matrix-vector multiplication. The combination of these methods with storage format of the Matrix creates a design space trade-off.

The first approach is to distribute matrix columns to PEs. Each PE handles the multiplication between its columns of WW and corresponding element of aa to get a partial sum of the output vector bb. The benefit of this solutions is that each element of aa is only associated with one PE — giving full locality for vector aa. The drawback is that a reduction operation between PEs is required to obtain the final result.

A second approach (ours) is to distribute matrix rows to PEs. A central unit broadcasts one vector element aja_{j} to all PEs. Each PE computes a number of output activations bib_{i} by performing inner products of the corresponding row of WW, WjW_{j} that is stored in the PE with vector aa. The benefit of this solutions is that each element of bb is only associated with one PE — giving full locality for vector bb. The drawback is that vector aa needs to be broadcast to all PEs.

A third approach combines the previous two approaches by distributing blocks of WW to the PEs in 2D fashion. This solution is more scalable for distributed systems where communication latency cost is significant . This way both of the collective communication operations ”Broadcast” and ”Reduction” are exploited but in a smaller scale and hence this solution is more scalable.

The nature of our target class of application and its sparsity pattern affects the constraints and therefore our choice of partitioning and storage. The density of WW is 10%\approx 10\%, and the density of aa is 30%\approx 30\%, both with random distribution. Vector aa is stored in normal dense format and contains 70%70\% the zeros in the memory, because for different input, aja_{j}’s sparsity pattern differs. We want to utilize the sparsity of both WW and aa.

The first solution suffers from load imbalance given that vector aa is also sparse. Each PE is responsible for a column. PEj will be completely idle if their corresponding element aja_{j} is zero. On top of the Idle PEs, this solution requires across-PE reduction and extra level of synchronization.

Since the SPMV engine, has a limited number of PEs, there won’t be a scalability issue to worry about. However, the hybrid solution will suffer from inherent complexity and still possible load imbalance since multiple PEs sharing the same column might remain idle.

We build our solution based on the second distribution scheme taking the 30% density of vector aa into account. Our solution aims to perform computations by in-order look-up of nonzeros in aa. Each PE gets all the non-zero elements of aa in order and performs the inner products by looking-up the matching element that needs to be multiplied by aja_{j}, WjW_{j}. This requires the matrix WW being stored in CSC format so the PE can multiply all the elements in the jj-th column of WW by aja_{j}.

VII-B Scalability

As the matrix gets larger, the system can be scaled up by adding more PEs. Each PE has local SRAM storing distinct rows of the matrix without duplication, so the SRAM is efficiently utilized.

Wire delay increases with the square root of the number of PEs, however, this is not a problem in our architecture. Since EIE only requires one broadcast over the computation of the entire column, which takes many cycles. Consequently, the broadcast is not on the critical path and can be pipelined because FIFOs decouple producer and consumer.

Figure 11 shows EIE achieves good scalability on all benchmarks except NT-We. NT-We is very small (4096×6004096\times 600). Dividing the columns of size 600 and sparsity 10% to 64 or more PEs causes serious load imbalance.

Figure 12 shows the number of padding zeros with different number PEs. Padding zero occur when the jump between two consecutive non-zero element in the sparse matrix is larger than 16, the largest number that 4 bits can encode. Padding zeros are considered non-zero and lead to wasted computation. Using more PEs reduces padding zeros, because the distance between non-zero elements get smaller due to matrix partitioning, and 4-bits encoding a max distance of 16 will more likely be enough.

Figure 13 shows the load balance with different number of PEs, measured with FIFO depth equal to 8. With more PEs, load balance becomes worse, but padding zero overhead decreases, which yields efficiency for most benchmarks remain constant. The scalability result is plotted in figure 11.

VII-C Flexibility

EIE is designed for large neural networks. The weights and input/ouput of most layers can be easily fit into EIE’s storage. For those with extremely large input/output sizes (for example, FC6 layer of VGG-16 has an input size of 25088), EIE is still able to execute them with 64PEs.

EIE can assist general-purpose processors for sparse neural network acceleration or other tasks related to SPMV. One type of neural network structure can be decomposed into certain control sequence so that by writing control sequence to the registers of EIE, a network could be executed.

EIE has the potential to support 1x1 convolution and 3x3 Winograd convolution by turning the channel-wise reduction into an M×VM\times V. Winograd convolution saves 2.25×2.25\times multiplications than naive convolution, and for each Winograd patch the 16 M×VM\times V can be scheduled on an EIE.

VIII Comparison with Related Work

We compare the results of performance, power and area on M×VM\times V in Table V. The performance is evaluated on the FC7 layer of AlexNetExcept for TrueNorth where FC7 result is not provided, using TIMIT LSTM result for comparison instead (different benchmarks differ <2×<2\times).. We compared six platforms for neural networks: Core-i7 (CPU), Titan X (GPU), Tegra K1 (mobile GPU), A-Eye (FPGA), DaDianNao (ASIC), TrueNorth (ASIC). All other four platforms suffer from low-efficiency during matrix-vector multiplication. A-Eye is optimized for CONV layers and all of the parameters are fetched from the external DDR3 memory, making it extremely sensitive to bandwidth problem. DaDianNao distributes weights on 16 tiles, each tile with 4 eDRAM banks, thus has a peak memory bandwidth of 16×4×(1024bit/8)×606MHz=4964GB/s16\times 4\times(1024bit/8)\times 606MHz=4964GB/s. Its performance on M×VM\times V is estimated based on the peak memory bandwidth because M×VM\times V is completely memory bound. In contrast, EIE maintains a high throughput for M×VM\times V because after compression, all weights fit in on-chip SRAM, even for very large-scale networks. With 256PEs, EIE has 3.25×3.25\times more throughput than 64PEs and can hold 336 million parameters, even larger than VGGnet. The right column projected EIE to the same technology (28nm) as the other platforms, with 256PEs, EIE has 2.9×2.9\times throughput, 3×3\times area efficiency and 19×19\times power efficiency than DaDianNao.

Model Compression. DNN model compression is widely used to reduce the storage required by DNN models. In early work, network pruning proved to be a promising approach to reducing the network complexity and over-fitting . Recently Han et al. pruned connections in large scale neural networks and achieved 9×9\times and 13×13\times pruning rate for AlexNet and VGG-16 with no loss of accuracy on ImageNet. The followup work ‘Deep Compression’ compressed DNN by pruning, weight sharing and Huffman coding, pushing the compression ratio to 35-49×\times. SqueezeNet further pushes this ratio to 510×\times: it combines new ConvNet architecture and Deep Compression, its model size is only 470KB-660KB and has the same prediction accuracy as AlexNet. SqueezeNet makes it easy to fit DNN model fully in SRAM and is available onlineThe 660KB version of SqueezeNet model trained on Imagenet is available at: http://songhan.github.io/SqueezeNet-Deep-Compression. SVD is frequently used to reduce model size . Minerva also uses data quantization to save memory energy.

Model compression is crucial for reducing memory energy. However, model compression by itself applied on a GPU yields only 3×3\times energy savings, while EIE increases this to 3000×3000\times by tailoring an architecture to exploit the irregularity and decoding created by model compression.

DNN accelerator. Many custom accelerators have been proposed for DNNs. DianNao implements an array of multiply-add units to map large DNN onto its core architecture. Due to limited SRAM resource, the off-chip DRAM traffic dominates the energy consumption. DaDianNao and ShiDianNao eliminate the DRAM access by having all weights on-chip (eDRAM or SRAM).

In both architectures, the weights are uncompressed and stored in the dense format. As a result, ShiDianNao can only handle very small DNN models up to 64K parameters, which is 3 orders of magnitude smaller than the 60 Million parameter AlexNet by only containing 128KB on-chip RAM. Such large networks are impossible to fit on chip on ShiDianNao without compression.

DaDianNao stores the uncompressed model in eDRAM taking 6.12W memory power and 15.97W total power. EIE stores compressed model in SRAM taking only 0.35W memory power and only 0.59W total power; DaDianNao cannot exploit the sparsity from weights and activations and they must expand the network to dense form before operation. It can not exploit weight sharing either. Using just the compression (and decompressing the data before computation) would reduce DaDianNao total power to around 10W in 28nm, compared to EIE’s power of 0.58W in 45nm.

Previous DNN accelerators targeting ASIC and FPGA platforms used mostly CONV layer as benchmarks, but have few dedicated experiments on FC layers, which has significant bandwidth bottlenecks, and is widely used in RNN and LSTMs. Loading weights from the external memory for the FC layer may significantly degrade the overall performance of the network.

Sparse Matrix-Vector Multiplication Accelerator. There is research effort on the implementation of sparse matrix-vector multiplication (SPMV) on general-purpose processors. Monakov et al. proposed a matrix storage format that improves locality, which has low memory footprint and enables automatic parameter tuning on GPU. Bell et al. implemented data structures and algorithms for SPMV on GeForce GTX 280 GPU and achieved performance of 36 GFLOP/s in single precision and 16 GFLOP/s in double precision. developed SPMV techniques that utilizes large percentages of peak bandwidth for throughput-oriented architectures like the GPU. They achieved over an order of magnitude performance improvement over a quad-core Intel Clovertown system.

To pursue a better computational efficiency, several recent works focus on using FPGA as an accelerator for SPMV. Zhuo et al. proposed an FPGA-based design on Virtex-II Pro for SPMV. Their design outperforms general-purpose processors, but the performance is limited by memory bandwidth. Fowers et al. proposed a novel sparse matrix encoding and an FPGA-optimized architecture for SPMV. With lower bandwidth, it achieves 2.6×2.6\times and 2.3×2.3\times higher power efficiency over CPU and GPU respectively while having lower performance due to lower memory bandwidth. Dorrance et al. proposed a scalable SMVM kernel on Virtex-5 FPGA. It outperforms CPU and GPU counterparts with>>300×300\times computational efficiency and has 38-50×\times improvement in energy efficiency.

For compressed deep networks, previously proposed SPMV accelerators can only exploit the static weight sparsity. They are unable to exploit dynamic activation sparsity (3×3\times), and they are unable to exploit weight sharing (8×8\times), altogether 24×24\times energy saving is lost.

IX Conclusion

Fully-connected layers of deep neural networks perform a matrix-vector multiplication. For real-time networks where batching cannot be employed to improve re-use, these layers are memory limited. To improve the efficiency of these layers, one must reduce the energy needed to fetch their parameters.

This paper presents EIE, an energy-efficient engine optimized to operate on compressed deep neural networks. By leveraging sparsity in both the activations and the weights, and taking advantage of weight sharing and quantization, EIE reduces the energy needed to compute a typical FC layer by 3,400×\times compared with GPU. This energy saving comes from four main factors: the number of parameters is pruned by 10×\times; Weight-sharing reduced the weights to only 4 bits. Then the smaller model can be fetched from SRAM and not DRAM, giving a 120×\times energy advantage; and since the activation vector is also sparse, only 30% of the matrix columns need to be fetched for a final 3×\times savings. These savings enable an EIE PE to do 1.6 GOPS in an area of 0.64mm2 and dissipate only 9mW. 64 PEs can process FC layers of AlexNet at 1.88×\times104 frames/sec. The architecture is scalable from one PE to over 256 PEs with nearly linear scaling of energy and performance. On 9 fully-connected layer benchmarks, EIE outperforms CPU, GPU and mobile GPU by factors of 189×189\times, 13×13\times and 307×307\times, and consumes 24,000×24,000\times, 3,400×3,400\times and 2,700×2,700\times less energy than CPU, GPU and mobile GPU, respectively.

References